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Advanced [show]


Geoffrey Brent, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his blonde hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east his family was never financially stable. His first spouse was a Crown-heir, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers.

Ideals: Entrepeneur, Philantrophist, Justice. Bonds: Poor, Family. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Geoffrey Brent, Male Human Monk 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Henry Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a green suit. His hair is cut close to his head. His gray eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. One day when Henry was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Henry was heart-stricken from the event, and his mother started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Artistic, Gifted. Flaws: Emotional, PTSD. Bonds: Family. Occupation: Detective

Voice: Raspy

Attributes [hide]

Henry Brownrigg, Male Human Ranger 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Red garnet (50 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp).


Social Check DCs


Don Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the east. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the large cave and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Ugly. Bonds: Immigrant, Poor, Nature. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Don Kenley, Male Human Adept 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 24000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dean Adley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. His black hair has been sun bleached extensively. This gray eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Joker, Professionalism. Bonds: Nature, Job, Debt. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Dean Adley, Male Human Paladin 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 72 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 15 (+2)8 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp. Red spinel (150 gp). 1 Minor magic item.


Social Check DCs


Tim Hampton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His blonde hair is cut jaggedly and amateurishly. This amber eyed northerner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Tim hails from a village terrorized by orcs. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and revenge

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Family, Enemies. Occupation: Guard

Voice: German accent

Attributes [hide]

Tim Hampton, Male Human Cleric 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs

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