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Advanced [show]


Balimaar Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His black hair is still thick. His green eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 7 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Extrovert. Flaws: Addict, Racist. Bonds: Immigrant, Poor. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Balimaar Atherton, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)8 (-1) 7 (-2)18 (+4)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1900 sp.


Social Check DCs


Lance Brandon, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has done his best to style his red hair to look like a famous performer. His blue eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined. Flaws: Insane. Bonds: Rich, Slave. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Brandon, Male Human Ranger 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Geoffrey Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a well pressed and immaculate suit (or dress). He has moderate length red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is greedy; and money/treasure

Ideals: Artistic. Flaws: Insane, Secretive. Bonds: Rich. Occupation: Dyer

Voice: Low range voice

Attributes [hide]

Geoffrey Radcliffe, Male Human Warrior 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)10 (+0) 11 (+0)12 (+1)
Skills Athletics +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 gp. Chrysoprase (70 gp). Coral (120 gp). Black pearl (1300 gp). Jet (120 gp). 1 Minor magic item.


Social Check DCs


Percival Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His feathered hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: When he was but 6 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He left for the south, certain he would find work there.

Motivation: An old rival family wants him found.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant, Family. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Percival Bradly, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)6 (-2) 12 (+1)10 (+0)
Skills Intimidation +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Stanton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a simple red robe with brown stripes complete with hood, marred by teas. He is bald on top and has large chestnut tufts of hair around his ears. His violet eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly, Lazy. Bonds: Rich, Family. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Gunter Stanton, Male Human Cleric 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)9 (-1) 10 (+0)8 (-1)
Skills Nature +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 7000 sp. Violet garnet (1200 gp).


Social Check DCs

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