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NPC Generator

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Advanced [show]


Trey Tatum, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a red handlebar mustache and slicked back red hair. His green eyes peer out from beneath his Stetson black hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To find somewhere to settle down; and he wants revenge against drow

Ideals: Joker. Flaws: Cynical, Antagonistic, Mundane. Bonds: Enemies. Occupation: Soapmaker

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Tatum, Male Human Bard 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 400 gp. Coral (70 gp).


Social Check DCs


Aldous Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears bulky green painted plate armor. His hair is white and curly. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Scribe in town.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a drow raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of drow.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Shelly, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 80 pp.


Social Check DCs


Aldous Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his chestnut hair up in a very large beehive style do. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: Aldous hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the large cave and found the beat up sai and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge.

Flaws: Antagonistic. Bonds: Attractive, Military, Enemies, Nature. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Garrick, Male Human Aristocrat 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)10 (+0) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Roger Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His hair is short and red. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Roger was born the youngest of three triplets. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his sister's freedom.

Motivation: Money/treasure; and regain custody of his daughter

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Religious, Family. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Roger Beckwith, Male Human Expert 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Athletics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


William Wharton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast mountains. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

William Wharton, Male Human Rogue 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 11 (+0)7 (-2)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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