Rolf Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit. He wears his red hair up. He has green eyes.
Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.
History: The child of eastern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up trident and armor he uses now. He left for the east, certain he would find work there.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Addict, Insomniac. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Knight
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Darkwood Buckler.
Peter Graham, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. He wears his hair in dreadlocks. His eyes are violet and he is always smoking a pipe.
Personality: He is mildly Human supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to human people
Ideals: Impeccable. Flaws: Racist, Shy. Bonds: Attractive, Mentor, Immigrant. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
Possessions: 500 gp. Brown-green garnet (100 gp). Amethyst (100 gp). Silver pearl (100 gp). Iolite (30 gp).
Lance Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He sports a flattop hair cut. His eyes are violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Adventurer, Job. Occupation: Layabout
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. Tourmaline (100 gp). Blue quartz (7 gp). Eye agate (7 gp). Carnelian (20 gp).
Patrick Brady, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely black suit with tan socks and a vest with buckled shoes. He wears a small hat to cover his moderate length white hair. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Professionalism, Extrovert. Bonds: Poor, Job, Adventurer. Occupation: Brewer
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
William Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his shortbow ready. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a dull look in his green eyes.
Personality: He is overprotective of those who hire his services. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting. Bonds: Adventurer, Guardian, Nature, Job. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 900 gp. Sardonyx (70 gp). Banded agate (11 gp). Aquamarine (1500 gp). Red-brown spinel (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
