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NPC Generator

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Advanced [show]


Miles Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black armored body suit, with a simple brown line shooting up and back down. His broad hat is riddled with cuts and holes. His green eyes peer out from beneath his broad black hat.

Personality: Miles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Miles was born on a far northern desert where he grew up under the tutelage of his mother, an expert Bricklayer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Bricklayer

Voice: Hissing voice

Attributes [hide]

Miles Marlee, Male Human Sorcerer 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 16 (+3)12 (+1)
Skills Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Coombs, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a faded coat and loose pants complete with wide-brimmed hat. He wears a wide-brimmed hat to cover his moderate length blonde hair. His fierce brown eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Thomas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and to be a carpenter again

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Job, Rich. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Thomas Coombs, Male Human Monk 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)17 (+3) 16 (+3)15 (+2)
Skills History +6, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Elven, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 8000 sp. Rich purple corundum (600 gp).


Social Check DCs


Lance Watson, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a weathered and beat up set of banded mail beneath an oversized tan coat. His clothes are grease stained in places. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Lance will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Extrovert. Bonds: Poor, Immigrant, Adventurer. Occupation: Cook

Voice: Speaks with squeezed throat

Attributes [hide]

Lance Watson, Male Human Barbarian 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 58 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 17 (+3)17 (+3) 13 (+1)13 (+1)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Giant
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Charles Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is still thick. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Charles Thackeray, Male Human Monk 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)13 (+1) 7 (-2)13 (+1)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His long silver hair reaches down to his waist. He has hazel eyes and a red hat with a violet feather.

Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Tailor business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Impulsive, Fearful. Bonds: Poor, Job, Mentor, Enemies. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anthony Clapham, Male Human Paladin 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)12 (+1) 9 (-1)9 (-1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp.


Social Check DCs

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