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Advanced [show]


Theodoric Ryland, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears professional attire. His left hand appears badly burned and disfigured. He has wavy brown hair. He has gleaming, smiling hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is a Deep Scion in disguise. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Sellsword and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Joker. Bonds: Attractive, Job, Adventurer. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Theodoric Ryland, Male Human Fighter 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)8 (-1) 14 (+2)9 (-1)
Skills Insight +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 400 gp. Star ruby (1300 gp). Red garnet (130 gp). Azurite (16 gp). Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Braxton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, tan, dusty cloak. He has a penchant for wearing a ring with an oversized amber on his right hand. He has dyed his greying red hair a little too much giving a sharp red color. His violet eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. Norman was born on a far southern forest where he grew up under the tutelage of his father, an expert Locksmith. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom.

Flaws: Mundane, Forgetful. Bonds: Rich, Immigrant, Nature. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Norman Braxton, Male Human Commoner 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Ogden, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black costume with the symbols of death on his torso. His chestnut hair is still thick. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Soapmaker, but he got bored and became a Shipwright. He has worked as a Shipwright like his mother before him.

Motivation: Retire the richest man in the east; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Entrepeneur. Bonds: Job, Religious. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Gilbert Ogden, Male Human Barbarian 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trym Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a violet and blue handkerchief worn on his left side. He sports a long red beard, and similarly colored long hair. His blue eyes peer out from beneath his deerstalker violet hat.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a mountains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Human compassion; and wants to work out more often

Ideals: Athletic. Flaws: Depressed, Racist. Bonds: Attractive, Nature, Adventurer. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Trym Stanton, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)9 (-1) 11 (+0)15 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Thomas Quinton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his golden hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Thomas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Insomniac, Depressed. Bonds: Attractive, Enemies, Military. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Thomas Quinton, Male Human Commoner 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)17 (+3) 13 (+1)13 (+1)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Giant, Gnome, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 3000 sp. Zircon (20 gp). Golden yellow topaz (400 gp). Amber (90 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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