Raymond Yardley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Miller. His white hair is singed and shortened. His violet eyes lackadaisically let the world flow into them.
Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Actor, who enjoyed hunting, Raymond was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Actor again; and further expansion of business
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Job, Nature. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 51 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Auran, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 400 gp. Violet garnet (1200 gp).
Dean Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has wavy auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his father.
History: He was born in the north. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the north; and wants his loneliness to end
Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Immigrant, Has a crush. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 500 gp. Large well-done wool tapestry (500 gp).
Rolf Colby, Male Human [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. He wears his blonde hair up in a very large beehive style do. His eyes are green and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west to a Shipwright, Rolf learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and further expansion of business
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Job, Nature, Adventurer. Occupation: Shipwright
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: Fire opal pendant on a fine gold chain (1800 gp). Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Cory Dumph, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a faded coat and loose pants complete with feathered hat. His long black hair is drawn into a two foot long braid. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Brewer
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 14 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp.
Thomas Hailey, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He dresses like a well dressed Stableman does, and his gloved hand is found clutching a bastard sword. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south to a Stableman, Thomas learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted, Logical, Fighting. Flaws: Shy. Bonds: Job. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 700 gp. Alexandrite (1400 gp). Deep blue spinel (1400 gp). Brown-green garnet (40 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
