Henry Ashton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a grey wide-brimmed hat and grey clothes. He has done his best to style his golden hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a habit of throwing himself into exceedingly dangerous situations.
History: Henry was born in the north. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert, Persistence. Flaws: Impulsive. Bonds: Poor, Religious. Occupation: Knight
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 32000 sp. Rose (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
John Denholm, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man sports blue clothing, slightly heavier than average wear and is in decent physical shape. His top hat is riddled with cuts and holes. His eyes are hazel and he is always smoking a pipe.
Personality: He has always had a great fascination with Human culture. He misses his home and complains about the freezing weather, even in summer.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Immigrant, Mentor. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1700 sp.
Kody Marley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and sports tan clothing, slightly heavier than average wear. His left hand appears badly burned and disfigured. His white hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is frequently practicing swordplay.
History: Kody was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Persistence. Flaws: Insane. Bonds: Military. Occupation: Detective
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 gp. Onyx (50 gp). Aquamarine (900 gp). White pearl (50 gp). Star ruby (1000 gp).
Norman Altham, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His white hair is heavily combed to the right. He has green eyes and a brown hat with a grey feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.
History: Born in the west his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Bookbinder for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, In love, Job. Occupation: Bookbinder
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Godfrey Wesley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Apothecary, and he perpetually has his sword ready. His auburn hair is knotted and matted. He has gleaming, smiling hazel eyes.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the south, but his parents moved at a very young age to the west. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Optimist. Bonds: Job, Immigrant, Nature. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
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