Roland Van Es, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, black, dusty cloak. His black hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast island. As a young adult he joined a group advocating for an improvement in Human conditions. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and wants to have a good time and be beloved
Ideals: Justice, Optimist. Flaws: Racist. Bonds: Family, Nature. Occupation: Banker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Peridot (80 gp). Freshwater pearl (15 gp). 1 Masterwork Common Ranged Weapon.
Roger Hastings, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. His red hair is long and unkept. He has several tiny sapphire earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: Money/treasure; and to be a barrister again
Ideals: Joker, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Darkwood Shield.
Gerard Darby, Male Human [Permalink]
Personal [hide]
Description: A 5'7" western man, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Slave Trader
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 25000 cp.
Gomory Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying black hair a little too much giving a sharp black color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Artistic. Flaws: Terse. Bonds: Family, Military, Adventurer. Occupation: Body Guard
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 3 Thunderstones.
Trym Watson, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His chestnut hair is slicked back into a classic pompadour. His amber unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Farmer, who enjoyed hunting, Trym was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Performer
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 6000 cp. Jasper (30 gp). Chalcedony (30 gp). Tourmaline (110 gp).
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