Henry Winchester, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Henry does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic, Depressed. Bonds: Adventurer, Military. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 41 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp.
Justin Hadley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. He has shaved his head bald. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a gnolls raid, leaving Justin alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of gnolls
Ideals: Joker, Justice. Bonds: Rich, Religious, Enemies. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 700 sp.
Solomon Clapham, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He is wearing colorful clothing, dressed as a Stableman. His silver hair is lengthy and is close to two feet long. His hazel eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Solomon's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Solomon is combative with any and all who dare try his patience in the slightest.
History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and to be a carter again
Ideals: Impeccable, Justice. Bonds: Mentor, Job, Family. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Geoffrey Benson, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with grey lining and desert motifs, and is pretty ugly. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are blue and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small mountains village. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and expand his business
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Nature, Rich. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2300 sp. 1 Half-Plate. 1 Breastplate.
Rolf Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear yellow tank tops with tan pants. His silver hair is greasy and uncared for. His eyes are blue and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Ugly, Sensitive. Bonds: Adventurer, Poor. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
