Jocelyn Elton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an entirely black suit with green socks and a vest with buckled shoes. His hair is silver and very short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up bastard sword and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He loathes his own lifestyle.
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Guardian, Nature. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a black scarf. He has a slight overbite and is overall scrawny. His chestnut hair is smooth and relatively long. He has a dull look in his green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Bounty Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 2 Thunderstones. 2 Antitoxin.
Manfred Garfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He wears his golden hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and he feels the way he acts is they only way to get by in the world
Ideals: Entrepeneur, Impeccable. Flaws: Forgetful, Mundane. Bonds: Job. Occupation: Dilettante
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Obsidian (7 gp). Aquamarine (500 gp). Tiger eye turquoise (7 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Anselm Watson, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is slicked back into a classic pompadour. His blue eyes peer out from beneath his small blue hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the north, but his parents moved at a very young age to the east. Anselm was born on a far northern plains where he grew up under the tutelage of his father, an expert Dyer. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Dyer
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Bernard Tatum, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in earthy colors with a white and brown handkerchief worn on his left side. He wears a top hat to hide his balding. His fierce amber eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He feeds upon the attention of others.
History: Bernard was born with his father's beautiful face. A gifted student he started as a Assassin, but he got bored and became a Shipwright. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and wants his loneliness to end
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Job, Has a crush. Occupation: Shipwright
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp.
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