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Advanced [show]


Alex Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He usually wears his blue robe and has his kukri always slung over his shoulder. He wears his silver hair up in a very large beehive style do. His blue eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is an amazing painter.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Enemies, Poor. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Alex Cotton, Male Human Wizard 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)13 (+1) 10 (+0)17 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 11000 sp. Silver chalice with lapis lazuli gems (150 gp). Gold and topaz bottle stopper cork (1100 gp). An abacus with copper, silver and gold markers (150 gp). Solid gold idol (300 gp). 1 Minor magic item.


Social Check DCs


Kyle Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father.

Ideals: Passionate, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Hadleigh, Male Human Monk 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. Malachite (4 gp). Star rose quartz (60 gp). Smoky quartz (60 gp).


Social Check DCs


Diggory Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright white hair and a scraggly beard. His amber unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Adventurer, Nature. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Diggory Shelby, Male Human Druid 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His tied-back hair is golden. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Gunter studied abroad. From there he went from mercenary job to mercenary job. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Gunter Livingstone, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp.


Social Check DCs


Geoffrey Garfield, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He very much looks the part of a Healer, marred by sweets. He wears a small hat to hide his balding. This hazel eyed southerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Healer. He inherited the family business which he has now maintained for 2 years.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Geoffrey Garfield, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 8 (-1)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Deep green spinel (50 gp). Rhodochrosite (5 gp).


Social Check DCs

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