Norman Browning, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a custom-built plate barding that's adorned with grey lining and desert motifs, and his gloved hand is found clutching a scimitar. His long red hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.
History: Norman was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Professionalism. Flaws: Selfish. Bonds: Job, Adventurer, Enemies. Occupation: Bellfounder
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Hugh Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is renowned for his bright black suits and hats. His hair is red and curly. He is very pretty but has cold, dead eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: Hugh hails from a village terrorized by dire rats. His parents enrolled him in a Aristocrat school at a young age so that he could practice his druidic talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Athletic, Persistence, Gifted. Bonds: Attractive, Enemies, Has a crush. Occupation: Sailor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Gold and topaz bottle stopper cork (800 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Gerald Dayton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy yellow suit. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Insomniac, Fearful, Disease. Bonds: Attractive, Adventurer. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Don Marlee, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a green shirt with thin tan vertical stripes and white pants. Beneath his clothing is a huge mess of scar tissue. His brown hair is still thick. He has blue eyes.
Personality: Calm and collected, he is a well trained Body Guard. He is obsessed with his god.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now owns his own business.
Motivation: He is unsatisfied with his job.
Flaws: Mundane. Bonds: Slave, Job, Religious, Family. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Lance Breeden, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears just a white suit. His black hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of northern immigrants he idolized his mother. He has had some formal singing training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and marry his brother to traveling adventurers
Ideals: Opinionated, Artistic. Bonds: Attractive, Immigrant, Military. Occupation: Engraver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
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