Shane Tinley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his silver hair up in a very large beehive style do. His green eyes dart from person to person to random spaces in the air.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he desires power and/or immortality
Ideals: Athletic. Flaws: Shy, Ugly, Depressed. Bonds: Adventurer, Nature. Occupation: Bookbinder
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 4000 sp.
Alex Van Es, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He sports a flattop hair cut. He has several tiny topaz earrings on each ear.
Personality: He has always had a great fascination with Human culture. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has since lost track of the people in his past.
Motivation: Revenge; and marry his brother to traveling adventurers
Flaws: Racist, Hedonist, Disease. Bonds: Rich, Family, Enemies. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: Aquamarine (1400 gp). 1 Minor magic item.
Gerard Atherton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky white painted plate armor. He wears his hair in dreadlocks. His eyes are likewise hazel.
Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
William Middleton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has a large white mantle and cape that has been intricately interwoven into his grey robe. His long white hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the west. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Priest, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: He feels that his past leaves him morally obligated to help; and he's looking for his big break
Ideals: Pacifist, Optimist. Flaws: Ugly. Bonds: Poor. Occupation: Scribe
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gunter Adley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his left hand. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He served in the navy to pay for his family's outstanding loans. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Flaws: Depressed. Bonds: In love, Family, Military. Occupation: Navigator
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 10000 cp. A delicate brass dragon egg (60 gp). Silver ewer (60 gp). Sapphire pendant on gold chain (1900 gp).
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