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NPC Generator

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Advanced [show]


Dean Nash, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. His black hair is thinning but still full. His amber eyes are slightly larger than normal.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He uses divination through singing.

History: He was born in the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against dire rats

Ideals: Gifted, Impeccable. Flaws: Insane. Bonds: Enemies, Immigrant. Occupation: Performer

Voice: Boston accent

Attributes [hide]

Dean Nash, Male Human Paladin 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 53 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1500 gp.


Social Check DCs


Wymar Anderton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears a worn and beaten armor. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: To reunite with his old friends.

Flaws: Ugly, Insane, Antagonistic. Bonds: Adventurer, Rich. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Wymar Anderton, Male Human Adept 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)7 (-2) 13 (+1)13 (+1)
Skills History +1, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 300 gp. Chalcedony (80 gp). Eye agate (7 gp). Tourmaline (50 gp). Azurite (7 gp). 1 Holy water. 3 Tanglefoot bags.


Social Check DCs


William Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, brown shirt, and yellow tie. His long red hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with his god.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

William Sutherland, Male Human Sorcerer 9
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 46 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)17 (+3) 15 (+2)15 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466664000

Possessions: Just what you see.


Social Check DCs


Robert Hadleigh, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man wears a well pressed and immaculate suit (or dress). His silver hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Attractive, Guardian. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Robert Hadleigh, Male Human Expert 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 10 (+0)11 (+0)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5

Possessions: 600 gp.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey coat over a tan low-cut shirt, and a small hat upon his head. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a forest tribe. Through the years after Ernest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ernest's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Hedonist. Bonds: Poor, Attractive, Nature. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Ernest Birkenhead, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)12 (+1) 7 (-2)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2600 sp.


Social Check DCs

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