Hubert Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin tan vertical stripes and red pants. He is physically well-built. His chestnut hair is singed and shortened. He has gleaming, smiling green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.
History: Born in the north to a Glassblower, Hubert learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Shy, Addict, Racist. Bonds: Job. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Shane Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy pastel pantaloons and a black scarf. His hair is white and very short. He has brown eyes.
Personality: Eccentric and domineering, Shane will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Shane was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Bricklayer, and he later adopted a second son.
Motivation: An old rival family wants him found.
Ideals: Extrovert, Philantrophist. Bonds: Family. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Gnoll, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 80 pp. Obsidian (16 gp). Bloodstone (30 gp). Fiery yellow corundum (400 gp). Carnelian (30 gp). Deep blue spinel (1500 gp). Fire opal (400 gp). Alexandrite (1500 gp). Banded agate (16 gp). 1 Minor magic item.
Nicholas Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He has a long white beard with little hanging trinkets. He is baby faced.
Personality: Eccentric and domineering, Nicholas will drive conversation. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Extrovert. Flaws: PTSD. Bonds: Attractive, Adventurer, Rich. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 20 (+5) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Halfling, Celestial, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
Possessions: 600 gp. Rose (80 gp). 1 Minor magic item.
Gunter Quinton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a grey tunic with white highlights, and long red pants that bunch up around his shoes. His hair is cut close to his head. His violet eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break; and he has money and likes to spend it
Ideals: Gifted, Fighting. Bonds: Adventurer, Religious, Rich. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Walpole, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is lengthy and is close to two feet long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered poetry. He got away from his former life and has fallen to alcoholism.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Entrepeneur, Artistic. Flaws: Addict, Antagonistic. Bonds: Adventurer. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 1000 sp. Moss agate (10 gp). Rich purple corundum (600 gp). 1 Minor magic item. 1 Minor magic item.
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