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Advanced [show]


Conrad Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a worn and beaten armor. With bright brown hair and a scraggly beard. His eyes are green and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a Shoemaker soon after.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Family, Job. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Conrad Mitchell, Male Human Monk 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)11 (+0) 19 (+4)11 (+0)
Skills Investigation +3, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Guy Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He has a moderate pudge and is not very fit. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are amber and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the west, but his parents moved at a very young age to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Immigrant, Adventurer. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Guy Atterton, Male Human Aristocrat 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)6 (-2) 17 (+3)12 (+1)
Skills History +1, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Blue quartz (5 gp). Obsidian (5 gp). Rock crystal (60 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. His chestnut hair is smooth and relatively long. His eyes are blue.

Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.

History: Balimaar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Human compassion; and to be a marshal again

Ideals: Disciplined. Flaws: Addict, Secretive, Racist. Bonds: Job. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Balimaar Mitchell, Male Human Aristocrat 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Peter Huckabee, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting clothing which further accentuates his frame. His golden hair and beard is wavy and long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Peter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Peter's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and doesn't want to be a barber and was forced into it by his family

Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Peter Huckabee, Male Human Aristocrat 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Geoffrey Dryden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple white robe with brown stripes complete with hood. His chestnut hair and beard is wavy and long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by orcs. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He is greedy; and money/treasure

Flaws: Shy, Secretive. Bonds: Immigrant, Enemies, Rich. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Geoffrey Dryden, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)18 (+4) 11 (+0)10 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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