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Advanced [show]


Lance Wellington, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with feathered hat. His hair is always cut to a buzz. His eyes are a pleasant hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the east, but his parents moved at a very young age to the west. Cursed with vampirism at a very young age, Lance has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and wants to raise his children well

Ideals: Optimist, Joker. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Lance Wellington, Male Human Ranger 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp.


Social Check DCs


Heward Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Heward is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heward took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: Several ex partners dislike his way of doing things and want revenge; and marry his sister to traveling adventurers

Flaws: Cynical. Bonds: Family, Poor, Nature, Enemies. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Heward Ainsley, Male Human Rogue 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)15 (+2) 11 (+0)17 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp. Violet garnet (300 gp). Fiery yellow corundum (400 gp). Star ruby (400 gp).


Social Check DCs


John Altham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a black costume with the symbols of luck on his torso. He has a hunchback. His silver hair is singed and shortened. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the south was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

John Altham, Male Human Warlock 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)10 (+0) 13 (+1)9 (-1)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 sp.


Social Check DCs


Gomory Harlan, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long blonde hair reaches down to his waist. His half smiles and blue eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful slaver made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.

Motivation: To unite with his brother.

Ideals: Entrepeneur, Athletic. Bonds: Attractive, Family, Mentor. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Harlan, Male Human Rogue 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Shipley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. His golden hair is heavily combed to the left. His eyes are brown.

Personality: He is calm most of the time but flees social interaction. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and balancing his hectic life and new jeweler responsibilities is difficult

Flaws: Shy. Bonds: Rich, Religious, Mentor, Job. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Guy Shipley, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Deep green spinel (130 gp). Red spinel (130 gp). Chalcedony (50 gp). 1 Minor magic item.


Social Check DCs

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