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Advanced [show]


Peter Browning, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man is wearing colorful clothing, dressed as a Cartwright. He has styled his chestnut hair well, parting it to the right. His brown unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His father raised him in a mountain cabin. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic, Gifted. Flaws: Disease, Ugly. Bonds: Religious, Nature. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Peter Browning, Male Human Sorcerer 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 100 gp. Malachite (15 gp). Eye agate (15 gp).


Social Check DCs


Gerard Sherwood, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His broad hat is riddled with cuts and holes. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Poor, Mentor. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Gerard Sherwood, Male Human Expert 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)16 (+3) 17 (+3)12 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Druidic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: White opal (1300 gp). Citrine (30 gp). Malachite (9 gp). Onyx (30 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Roger Hadley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears a pastel cloak and cross-gartered white stockings. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He enjoys reading and quiet.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and human compassion

Ideals: Athletic, Logical, Fighting. Flaws: Racist. Bonds: Rich. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Roger Hadley, Male Human Warrior 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)7 (-2) 15 (+2)9 (-1)
Skills Insight +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Rhodochrosite (7 gp). Black pearl (300 gp). Moonstone (40 gp). White opal (1600 gp).


Social Check DCs


Everard Budd, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears skinny pants and wears a green and pastel robe with the hood down. He keeps his blonde hair in a flapper bob. His fierce green eyes like to dwell on things.

Personality: He is mildly Human supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Everard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Ideals: Athletic, Professionalism, Gifted. Flaws: Racist. Bonds: Military. Occupation: Crown-heir

Voice: Sensual and smooth

Attributes [hide]

Everard Budd, Male Human Monk 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Terran, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Arnold Cooper, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He carries with him a set of halberds, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Arnold was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his sister

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Religious, Family. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Cooper, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)11 (+0) 9 (-1)10 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Simple lock.


Social Check DCs

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