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NPC Generator

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Advanced [show]


Nicholas Ramsey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the south his family was never financially stable. He worked as a nervous Apothecary and found it very stressful. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Nicholas Ramsey, Male Human Warrior 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Athletics +0, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


John Clare, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears skinny pants and wears a red and black robe with the hood down. He has a long red beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Depressed, Fearful. Bonds: Immigrant, Slave. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

John Clare, Male Human Expert 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)8 (-1) 18 (+4)12 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Balimaar Redfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy blue suit. His white hair is heavily combed to the left. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the west. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Guardian, Immigrant. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Balimaar Redfield, Male Human Warlock 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)7 (-2) 15 (+2)11 (+0)
Skills Investigation +0, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. Coral (50 gp).


Social Check DCs


Wymar Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He carries with him a set of monstrous two handed axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His moppish silver hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with poetry.

History: Gifted from a young age, Wymar studied abroad. After coming to the age of reason, Wymar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his poetry dream.

Motivation: He would like to get married and retire.

Ideals: Fighting, Artistic, Gifted. Flaws: Terse. Bonds: Attractive. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Wymar Gresham, Male Human Sorcerer 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 500 gp.


Social Check DCs


Adelard Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries lances. His blonde hair is smooth and relatively long. His violet eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Blacksmith father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting, Joker. Flaws: Fearful, Disease, Insomniac. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Adelard Sydney, Male Human Barbarian 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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