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NPC Generator

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Advanced [show]


Norman Brady, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His head has been shaved. His gray eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 6 years old his parents immigrated from the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Norman Brady, Male Human Rogue 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)16 (+3) 7 (-2)11 (+0)
Skills Animal Handling +1, Nature +6
Senses Passive Perception 8
Languages Common, Draconic, Undercommon, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kody Jacobs, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. His golden hair is lengthy. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his father.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Kody took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the south; and he is content

Ideals: Persistence, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Kody Jacobs, Male Human Rogue 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)8 (-1) 15 (+2)14 (+2)
Skills Medicine +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Theodoric Camden, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He keeps his red hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: This man loves singing and to teach people singing more than just about anything. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born in the south to a Stableman, Theodoric learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered singing. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and find a way to reverse the transformation of his brother

Ideals: Artistic. Bonds: Attractive, Family, Job, Immigrant. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Theodoric Camden, Male Human Paladin 8
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)19 (+4) 15 (+2)13 (+1)
Skills Arcana +7, Religion +7
Senses Passive Perception 12
Languages Common, Gnome, Elven, Sylvan, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Star rose quartz (70 gp). Malachite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Insane, Fearful. Bonds: Mentor, Job, Enemies. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

John Abram, Male Human Warlock 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)16 (+3) 17 (+3)16 (+3)
Skills Nature +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 26000 sp.


Social Check DCs


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a brown vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of northern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Peter Mitchell, Male Human Wizard 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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