Reynard Blakeley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his quarterstaff. His top hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of eastern immigrants he idolized his father. Reynard was born on a far eastern forest where he grew up under the tutelage of his father, an expert Fortune-teller. He left for the east, certain he would find work there.
Motivation: To get a good night's sleep; and nothing but the best is good enough for him
Ideals: Opinionated. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Everburning torch. 5 Acid flasks. 3 Holy water.
Henry Tattersall, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Henry does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Layabout
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Drogo Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear green tank tops with brown pants. He keeps his black hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He acts crazy and hedonistic. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a drow raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Religious, Enemies. Occupation: Stableman
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Ralf Graeme, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket, and he perpetually has his ceremonial dagger ready. He has a long golden beard with little hanging trinkets. His hazel eyes are passionate and lively.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: He is content; and to find somewhere to settle down
Ideals: Fighting, Disciplined. Flaws: Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1000 sp.
Gerald Langdon, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His chestnut hair and beard is wavy and long. He has several tiny opal earrings on each ear.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Butcher job and began his own company from there.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Ideals: Disciplined, Gifted. Bonds: Rich, Mentor, Job. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!
