Robert Middleton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Herbalist. He became a Herbalist soon after.
Motivation: To share knowledge with the world; and to be a servant again
Ideals: Artistic, Extrovert, Logical. Flaws: Disease. Bonds: Job. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 8 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Carved bone or ivory statuette (100 gp). Sapphire pendant on gold chain (700 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Brass mug with jade inlays (600 gp).
Godfrey Spaulding, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is dressed in a clean brown cloak covering his clean studded leather. His black hair is slicked back into a classic pompadour. His eyes are hazel and beady.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Ruler business at a young age. His father was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Ruler for hire.
Motivation: Sabotage a competitor; and expand his business
Ideals: Disciplined, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Draconic, Auran, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Alexandre Winchester, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. His white hair is knotted and matted. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the west to a Server, Alexandre learned a great deal about his mother's area of expertise. A gifted student he started as a Sculptor, but he got bored and became a Server. He inherited the family business which he has now maintained for 10 years.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Flaws: Depressed, Fearful. Bonds: Rich, Immigrant, Job. Occupation: Server
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Lance Anderton, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, and sports empty pouches on his belt. His hair, while still mostly black, has prominent grey streaks. His green eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Scribe born in the past three hundred years. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: To be a Adventurer again; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Nature. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 12000 sp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Brass mug with jade inlays (300 gp).
Gilbert Churchill, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple black robe with violet stripes complete with hood. His hair is white and very short. His eyes, though not visible through his cowl, are violet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Energy wise he seems alert and responsive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gilbert took refuge in the large cave and found the beat up morningstar and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Disciplined, Professionalism. Bonds: Military, Nature. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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