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NPC Generator

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Advanced [show]


Cory Brent, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Cory took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To find somewhere to settle down; and many gnolls want him driven away

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Enemies, Poor. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Cory Brent, Male Human Fighter 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 76 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 11 (+0)6 (-2)
Skills Arcana +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp. Deep blue spinel (1600 gp). Red garnet (130 gp). Violet garnet (1600 gp). 1 Minor magic item.


Social Check DCs


Heward Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with brown stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Humans.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and a strong sense of loyalty to human people

Flaws: Depressed, Racist. Bonds: Attractive, Rich. Occupation: Bellfounder

Voice: Mousy voice

Attributes [hide]

Heward Bradford, Male Human Paladin 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)6 (-2) 14 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. Rhodochrosite (11 gp).


Social Check DCs


Don Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely violet suit with tan socks and a vest with buckled shoes. He has a small bristly mustache and wavy white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When he was but 7 years old his parents immigrated from the west. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Flaws: Insomniac. Bonds: Immigrant, Religious. Occupation: Architect

Voice: American accent

Attributes [hide]

Don Fawcett, Male Human Wizard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)17 (+3) 13 (+1)16 (+3)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Auran, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 800 gp. Deep green spinel (110 gp). Blue quartz (11 gp).


Social Check DCs


Richard Harlan, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a fancy white suit. His whole body is exceptionally muscular. He has moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in a small mountains village. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Richard Harlan, Male Human Bard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Athletics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp.


Social Check DCs


Peter Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His brown hair is drawn into a tight pony tail with a card scrunchie. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent father; and doesn't want to be a navigator and was forced into it by his family

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Nature, Family. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Peter Blankley, Male Human Monk 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)14 (+2) 13 (+1)4 (-3)
Skills Nature +5, Performance +0
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 110 pp. Banded agate (8 gp).


Social Check DCs

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