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Advanced [show]


Cory Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He plays an instrument quite well.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many orcs want him driven away; and revenge

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Cory Middleton, Male Human Sorcerer 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp. 1 Bullseye lantern.


Social Check DCs


Frederick Watson, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and yellow robe with the hood down. He has a very tight haircut. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Cook and found it very stressful. He has set out to sabotage the competition.

Motivation: His religion dominates his actions; and expand his business

Ideals: Professionalism, Joker. Flaws: Ugly. Bonds: Job, Religious. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Frederick Watson, Male Human Warlock 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 11 (+0)11 (+0) 13 (+1)8 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 18000 cp.


Social Check DCs


Manfred Clifton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and he is greedy

Flaws: Impulsive, Insane. Bonds: Religious, Rich, Mentor. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Manfred Clifton, Male Human Barbarian 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Citrine (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Hampton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He wears his black hair up. His eyes are green and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and a deep hatred of orcs

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Rich, Enemies. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

William Hampton, Male Human Adept 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Guy Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a faded coat and loose pants complete with deerstalker hat. He wears his golden hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: Gifted from a young age, Guy studied abroad. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Selfish, Fearful. Bonds: Job. Occupation: Armorer

Voice: American accent

Attributes [hide]

Guy Tatum, Male Human Adept 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)7 (-2) 12 (+1)10 (+0)
Skills Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 5000 sp. Fire opal (1200 gp). Freshwater pearl (9 gp). 1 Minor magic item.


Social Check DCs

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