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Advanced [show]


Kyle Myerscough, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in black turtlenecks beneath a brown coat with blue slacks, he is not a threatening figure. His silver hair is cut short. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also has developed a complete distrust of the Jeweler profession.

History: Kyle was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Banker. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Job, Family, Military. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Kyle Myerscough, Male Human Adept 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp.


Social Check DCs


Gerald Cooper, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by teas. His blonde hair is greasy and uncared for. His fierce green eyes like to dwell on things.

Personality: This man loves painting and to teach people painting more than just about anything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful brothel owner made him what he is. He has had some formal painting training, and achieved minor success. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Gerald Cooper, Male Human Cleric 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp.


Social Check DCs


John Livingstone, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears blue leather gloves, a blue jacket, and tight pants. His chestnut hair is kept up in a ponytail inside a Stetson hat. He has several tiny emerald earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a font of random trivia from the lore and stories he has discovered

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

John Livingstone, Male Human Ranger 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 15 (+2)11 (+0)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 40000 cp.


Social Check DCs


Arnold Brady, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long brown beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Immigrant, Poor. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Arnold Brady, Male Human Wizard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Silver pearl (130 gp). Freshwater pearl (6 gp). 1 Minor magic item.


Social Check DCs


Godfrey Bentley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear grey clothing when he does not wear armor. His silver hair is kept up in a ponytail inside a broad hat. He has gleaming, smiling gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Dilettante business at a young age. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Athletic, Philantrophist. Bonds: Job, Immigrant, Family. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Godfrey Bentley, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)14 (+2) 9 (-1)13 (+1)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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