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NPC Generator

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Advanced [show]


Bernard Springfield, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is renowned for his bright blue suits and hats. His golden hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic, Shy. Bonds: Poor. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Bernard Springfield, Male Human Barbarian 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)13 (+1) 10 (+0)9 (-1)
Skills Performance +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Dustin Byron, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He sports grey clothing, slightly heavier than average wear. He is an epitome of beauty. His golden hair is lengthy. His brown eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Insane, Shy. Bonds: Attractive, Adventurer, Job. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Dustin Byron, Male Human Adept 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 10 (+0)8 (-1)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 6000 sp. An abacus with copper, silver and gold markers (150 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). An abacus with copper, silver and gold markers (150 gp).


Social Check DCs


Wymar Perry, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is chestnut and very short. His eyes are a pleasant amber.

Personality: He acts crazy and hedonistic. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Junk Dealer, who enjoyed hunting, Wymar was taken on many hunting expeditions. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Hedonist, Antagonistic, Fearful. Bonds: Rich, Nature. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Wymar Perry, Male Human Sorcerer 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 9 (-1)11 (+0)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs


Geoffrey Hailey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears skinny pants and wears a tan and violet robe with the hood down. His hair is long and auburn with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Beggar business at a young age. His childhood dream was to be a Herbalist, but he was a colossal failure. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and to be a herbalist again

Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Geoffrey Hailey, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 6 (-2)15 (+2) 7 (-2)12 (+1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 8
Languages Common, Infernal, Giant
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2900 sp.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears professional attire. His golden hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Anselm's mother didn't care for him much, and the feeling was mutual. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to be a servant again

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Anselm Mitchell, Male Human Cleric 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. Banded agate (7 gp). Sard (40 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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