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NPC Generator

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Advanced [show]


William Morton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his halberd. He keeps his long auburn hair kept up in a rat tail. His eyes are hazel and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: William was born in the south. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Justice, Persistence. Flaws: Selfish. Bonds: Family. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

William Morton, Male Human Wizard 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 11 (+0)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 200 gp.


Social Check DCs


Ernest Colton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a trident on his belt. His tied-back hair is black. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Religious, Mentor. Occupation: Servant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Colton, Male Human Fighter 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Sapphire pendant on gold chain (1500 gp). Gold and topaz bottle stopper cork (1200 gp). Old masterpiece painting (1200 gp). 1 Minor magic item.


Social Check DCs


Roger Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a white tunic with violet highlights, and long brown pants that bunch up around his shoes. He is bald on top and has large white tufts of hair around his ears. He has gleaming, smiling green eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.

History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to reunite with his absent mother

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Nature, Family. Occupation: Bookbinder

Voice: Mumbles to self between sentences

Attributes [hide]

Roger Fawcett, Male Human Commoner 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Wymar Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long chestnut hair reaches down to his waist. His green eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered

History: Wymar hails from a village terrorized by goblins. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He uses money and sex appeal to get what he needs; and someone believes him a fraud

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Enemies, Rich. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Wymar Heiser, Male Human Druid 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Rock crystal (20 gp). 1 Minor magic item.


Social Check DCs


Bertram Jacobs, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with feathered hat. His hair is chestnut and curly. His eyes are blue and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: To end his boredom; and he is content

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Rich, Mentor. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Bertram Jacobs, Male Human Barbarian 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 9
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 7000 sp.


Social Check DCs

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