Ralf Everly, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has styled his blonde hair well, parting it to the left. His gray eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His childhood dream was to be a Sellsword, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Sellsword again; and to reunite with his old friends
Ideals: Optimist, Artistic. Bonds: Poor, Adventurer, Job. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
Possessions: 1200 gp. Jeweled anklet (2000 gp).
Odo Morton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Odo was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted divine powers by his dying brother.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Gifted, Persistence. Flaws: Ugly, Greedy. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp.
Gunter Bradshaw, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is typically in his Weaver uniform. His red hair is knotted and matted. This brown eyed easterner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gunter was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Weaver. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Further expansion of business; and wants to raise his children well
Ideals: Gifted. Bonds: Job, Religious, Family, In love. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
Justin Moreno, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. His auburn hair is still thick. He has blue eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.
History: Justin was born with his father's beautiful face. A freak accident while working with his Server father left him crippled. He has been saving his money to try and buy his brother's freedom.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Gifted. Flaws: Mundane, Disease. Bonds: Attractive, Family, Has a crush. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item.
Drogo Davenport, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green coat over a tan low-cut shirt, and a broad hat upon his head. His brown hair is drawn into a tight pony tail with a cross scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Drogo was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer, Family. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 10000 cp. Fire opal pendant on a fine gold chain (900 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
