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NPC Generator

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Advanced [show]


Godfrey Branson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green coat over a tan low-cut shirt, and a top hat upon his head. His silver hair, when down, is lengthy. His thin eyebrows rest above his beady blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Godfrey Branson, Male Human Expert 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 18 (+4)18 (+4)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Ralf Harley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He is mildly Human supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Ralf was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and he is content

Ideals: Joker, Persistence. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Ralf Harley, Male Human Warlock 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 200 gp. White pearl (140 gp).


Social Check DCs


Raymond Wedgwood, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Mercenary, his mother struggled to pay the bills. His martial abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Logical, Gifted. Bonds: Attractive, Poor, Job. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Raymond Wedgwood, Male Human Aristocrat 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 600 gp. Rhodochrosite (11 gp).


Social Check DCs


Don Dalton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears an entirely grey suit with tan socks and a vest with buckled shoes, marred by beers. He has shaved his head bald. He has gleaming, smiling green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Nature, Religious. Occupation: Stylist

Voice: Boston accent

Attributes [hide]

Don Dalton, Male Human Adept 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)16 (+3) 15 (+2)8 (-1)
Skills Perception +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Druidic, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. Deep blue spinel (700 gp). Jade (70 gp).


Social Check DCs


Gerald Marston, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and white robe with the hood down. He carries with him a set of glaives, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His long brown hair reaches down to his waist. His blue eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the east. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Fighting, Philantrophist. Bonds: Job, Adventurer, Immigrant. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Gerald Marston, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. Malachite (5 gp). Deep blue spinel (1100 gp). Sard (60 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs

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