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Advanced [show]


Randal Royal, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His long red hair is drawn into a two foot long braid. His amber eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Ideals: Joker, Fighting, Entrepeneur. Bonds: Adventurer, Job. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Randal Royal, Male Human Warrior 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 7 (-2)12 (+1)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). 1 Crowbar. 1 Masterwork Musical instrument.


Social Check DCs


Chad Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fancy brown suit. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Optimist. Flaws: Secretive, Fearful. Bonds: Attractive, Poor, Slave. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Chad Eastaughffe, Male Human Aristocrat 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)16 (+3) 8 (-1)12 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 9
Languages Common, Infernal, Gnoll, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4

Possessions: 50000 cp. Jet (110 gp). Fire opal (1100 gp). 1 Minor magic item.


Social Check DCs


Adelard Kitchur, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a white and black handkerchief worn on his left side. His blonde hair is long and unkept. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Masseuse in town.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Adelard Kitchur, Male Human Aristocrat 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Beckwith, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely grey suit with pastel socks and a vest with buckled shoes. He has shaved his head bald. His gray eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Aldous Beckwith, Male Human Aristocrat 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 8 (-1)15 (+2)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 3 Acid flasks. 2 Holy water.


Social Check DCs


Robert Harrington, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely green suit with white socks and a vest with buckled shoes, he is not a threatening figure. His long golden hair is drawn into a two foot long braid. He has brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful necromancer made him what he is. A gifted student he started as a Spice Merchant, but he got bored and became a Fortune-teller. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Hedonist. Bonds: Mentor, Job. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Robert Harrington, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)16 (+3) 14 (+2)9 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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