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NPC Generator

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Advanced [show]


Gerald Dalton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears bulky yellow painted plate armor. His whole body is exceptionally muscular. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise green.

Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. Gerald was born on a far southern desert where he grew up under the tutelage of his father, an expert Stylist. He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Insane, Forgetful. Bonds: Immigrant, Adventurer. Occupation: Stylist

Voice: Sensual and smooth

Attributes [hide]

Gerald Dalton, Male Human Aristocrat 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 17 (+3)5 (-3)
Skills Medicine +5, Persuasion -1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Trym Redfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His black hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not trust anyone and sleeps with one eye open.

History: Trym was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his music dream.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Poor, Family. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Trym Redfield, Male Human Bard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Drogo Langston, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man typically wears black cloth garments or leather armor. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert, Opinionated. Flaws: Disease. Bonds: Rich. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Drogo Langston, Male Human Bard 10
Medium (6'3") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 16 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)13 (+1) 8 (-1)11 (+0)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1000 gp. Smoky quartz (70 gp). Onyx (70 gp). Jade (80 gp). Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his warhammer ready. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise gray.

Personality: Calm and collected, he is a well trained Mercenary. He takes great joy in being the best Mercenary in town.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

John Blyth, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)10 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Amethyst (60 gp).


Social Check DCs


Miles Marlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a large blue jacket. His blonde hair is styled in orderly dreadlocks. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.

History: Miles was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered music. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Philantrophist, Artistic. Flaws: Insomniac. Bonds: Adventurer, Attractive. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Miles Marlee, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 17000 cp. Amethyst (80 gp). 1 Average lock.


Social Check DCs

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