Gerald Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He carries with him a set of greataxes on his belt, each one with a emerald on the hilt. His golden hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has passion for adventuring and risk; and retire the richest man in the south
Ideals: Fighting, Persistence, Pacifist, Entrepeneur. Flaws: Insane. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Drogo Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light black in addition to tight pants. He keeps his brown hair in a pixie cut. His hazel unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His parents moved while he was still in utero so he is the first generation to be born here. Drogo was born on a far northern plains where he grew up under the tutelage of his father, an expert Layabout. Since then, he has sought to make the best of life.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Disease, Sensitive. Bonds: Religious, Immigrant, Adventurer. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp. Golden pearl (140 gp).
Anthony Digby, Male Human [Permalink]
Personal [hide]
Description: This malnourished man has the majority of his body covered in plate. His black hair is braided into rings. His gray eyes are passionate and lively.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Miller, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is wracked by social anxiety.
Flaws: Fearful. Bonds: Poor, Attractive. Occupation: Jeweler
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 4 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 5 (-3) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 600 gp. Chalcedony (30 gp).
Arnold Moreno, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a fancy black suit. He wears his black hair up. He has a tattooed face.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is lazy, self-centered, vain, and jealous.
History: Arnold was born with his mother's beautiful face. He worked as a nervous Sellsword and found it very stressful. Recently the stress of being a Sellsword has made it difficult for him to sleep.
Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Athletic. Flaws: Selfish, Insomniac. Bonds: Attractive, Enemies, Job. Occupation: Sellsword
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Wymar Langston, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. He wears his chestnut hair up in a very large beehive style do. He has green eyes and a violet hat with a brown feather.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He left for the south, certain he would find work there.
Motivation: He would like to get married and retire; and doesn't want to be a bowyer and was forced into it by his family
Ideals: Optimist, Artistic. Bonds: Family, Adventurer, Immigrant, Has a crush. Occupation: Bowyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Freshwater pearl (8 gp). Obsidian (8 gp). Jet (150 gp).
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