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NPC Generator

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Advanced [show]


Lance Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a violet top hat and violet clothes. His hair is cut close to his head. He has violet eyes and a violet hat with a tan feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Lance hails from a village terrorized by goblins. His childhood dream was to be a Barber, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Athletic, Gifted. Flaws: Secretive. Bonds: Job, Enemies, Adventurer. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Lance Oakley, Male Human Rogue 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)17 (+3) 16 (+3)11 (+0)
Skills Athletics +6, Deception +3
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Norman Pinkerton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and has a large black mantle and cape that has been intricately interwoven into his grey robe. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the west, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Norman Pinkerton, Male Human Warrior 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Manfred Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light yellow in addition to tight pants. He has a very tight haircut. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Attractive, Rich, Adventurer. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Manfred Trowbridge, Male Human Rogue 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)14 (+2) 6 (-2)6 (-2)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kody Milton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue tunic with tan highlights, and long brown pants that bunch up around his shoes. His brown hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Kody embodies much of what other species detest in the Humans. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Map Maker business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Job. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Kody Milton, Male Human Monk 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Alexandrite (1100 gp).


Social Check DCs


Charles Thackeray, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a yellow poncho over his likewise colored trousers and shirt and is in decent physical shape. His hair is blonde and curly. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a crush on the local Assassin; and wants his loneliness to end

Ideals: Artistic, Logical. Flaws: Depressed. Bonds: Adventurer, Has a crush. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Charles Thackeray, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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