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Advanced [show]


Gunter Bradly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black armored body suit, with a simple green line shooting up and back down and is in decent physical shape. His white hair is heavily combed to the left. His eyes are amber and catlike.

Personality: His tongue was cut out and he uses sign language. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist. Flaws: Disease. Bonds: In love, Rich. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Bradly, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)12 (+1) 14 (+2)10 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 sp.


Social Check DCs


Trym Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His red hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Trym studied abroad. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to reunite with his absent father

Ideals: Gifted, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Trym Ainsworth, Male Human Aristocrat 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)15 (+2) 12 (+1)7 (-2)
Skills Arcana +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 3000 sp. Brass mug with jade inlays (100 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Randal Lindsay, Male Human Paladin 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 10 (+0)17 (+3)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 33000 sp. Azurite (11 gp). 1 Breastplate. 1 Darkwood Buckler. 1 Masterwork Light steel shield. 1 Chain shirt.


Social Check DCs


Theobald Payton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. With a patchy white beard and wild white hair. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Theobald was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and doesn't want to be a hunter and was forced into it by his family

Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Military, Family. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Payton, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)7 (-2) 11 (+0)14 (+2)
Skills Arcana +0, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Charles Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His black hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the west. Charles was born on a far western forest where he grew up under the tutelage of his father, an expert Mason. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Joker. Bonds: Adventurer, Poor, Immigrant, Family. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Woods, Male Human Bard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 0 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 5 (-3)16 (+3) 12 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Draconic, Terran, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp.


Social Check DCs

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