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Advanced [show]


Diggory Morley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes lackadaisically let the world flow into them.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. During his travels, Diggory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Diggory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Diggory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Flaws: Racist, Disease, PTSD. Bonds: Rich, Adventurer, Enemies. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Diggory Morley, Male Human Commoner 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. His tied-back hair is blonde. His eyes are a pleasant green.

Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Miner and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Anselm Kirby, Male Human Barbarian 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Frederick Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a rose on it. He sports a long blonde beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a desert tribe. Frederick was born on a far western desert where he grew up under the tutelage of his mother, an expert Glassblower. He struck the Glassblower job and began his own company from there.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Fearful, Mundane. Bonds: Job, Nature, Immigrant. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Frederick Kirby, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 6 (-2)10 (+0) 9 (-1)15 (+2)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Aldous Warwick, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He is wearing colorful clothing, dressed as a Cook, and his gloved hand is found clutching a crossbow. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Aldous was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his brother; and he wants revenge against giants

Flaws: Cynical, Shy. Bonds: Family, Immigrant, Enemies. Occupation: Cook

Voice: Eastern European accent

Attributes [hide]

Aldous Warwick, Male Human Bard 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)12 (+1) 14 (+2)19 (+4)
Skills Animal Handling +5, Intimidation +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 40000 cp. Jade (140 gp). Jet (140 gp). Moonstone (40 gp).


Social Check DCs


Gerald Holton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He carries with him a set of pickaxes on his belt, each one with a topaz on the hilt. His silver hair is long and unkept. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting, Passionate. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Holton, Male Human Wizard 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 40000 cp.


Social Check DCs

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