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NPC Generator

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Advanced [show]


Godfrey Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is auburn, silky, and of moderate length. His eyes, though not visible through his cowl, are brown.

Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Attractive, Family. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Eastoft, Male Human Commoner 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)12 (+1) 8 (-1)18 (+4)
Skills Insight +1, Stealth +6
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Deep green spinel (160 gp).


Social Check DCs


Richard Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long silver beard with little hanging trinkets. His eyes are a pleasant brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Richard lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has achieved small success as a Carter.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Athletic, Joker. Flaws: Secretive. Bonds: Family, Job, Religious. Occupation: Carter

Voice: French accent

Attributes [hide]

Richard Blackwood, Male Human Ranger 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)8 (-1) 10 (+0)15 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Odo Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His white hair is cut jaggedly and amateurishly. His eyes are green and he is always smoking a pipe.

Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.

History: Odo hails from a village terrorized by gnolls. He struck it rich when he found rare goods in large quantities. He has worked as a Spy like his mother before him.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Odo Everleigh, Male Human Commoner 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 2000 sp. Hematite (7 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His silver hair is thinning but still full. His eyes are green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: Shane was born with his father's beautiful face. He worked as a nervous Shoemaker and found it very stressful. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Job, Rich. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Shane Huxley, Male Human Warlock 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)12 (+1) 17 (+3)10 (+0)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Don Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports white clothing, slightly heavier than average wear. His hair, while still mostly brown, has prominent grey streaks. His eyes are hazel and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Don Mitchell, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. Violet garnet (800 gp). 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs

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