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John Windsor, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has a very tight haircut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Fletcher, who enjoyed hunting, John was taken on many hunting expeditions. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Family, Nature. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

John Windsor, Male Human Sorcerer 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 18 (+4)14 (+2)
Skills Survival +6
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp.


Social Check DCs


Rolf Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with pastel stripes complete with hood. He has a small bristly mustache and wavy chestnut hair. He wears a mask on his face.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: To end his boredom; and wants to work out more often

Ideals: Athletic. Flaws: Mundane. Bonds: Job, Immigrant, In love. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Rolf Stansfield, Male Human Warlock 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 19 (+4)14 (+2) 12 (+1)11 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Ramsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His head has been shaved. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Job, Adventurer, Enemies. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Gerald Ramsey, Male Human Bard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 10 pp.


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. He wears a top hat to hide his balding. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Trym studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Slave, Nature. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Trym Winterbourne, Male Human Druid 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Theodoric Thorpe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a large grey jacket. His chestnut hair is styled in orderly dreadlocks. His eyes are violet.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Addict, Greedy. Bonds: Adventurer, Rich. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Theodoric Thorpe, Male Human Warlock 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs

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