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NPC Generator

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Advanced [show]


Manfred Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He is physically well-built. His tied-back hair is chestnut. He wears crescent spectacles with a black brim.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: Manfred was born the youngest of three triplets. A gifted student he started as a Dilettante, but he got bored and became a Assassin. He now travels the world, in search of power and loot.

Motivation: To be a Dilettante again; and wants to work out more often

Ideals: Justice, Athletic. Bonds: Job, Family, Adventurer. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Manfred Livingstone, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 6 (-2)12 (+1)
Skills Nature +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Silk rope.


Social Check DCs


John Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a tan tunic with brown highlights, and long tan pants that bunch up around his shoes. He wears a Stetson hat to cover his moderate length red hair. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.

History: He was raised in a forest tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and human compassion

Ideals: Logical. Flaws: Racist, Lazy. Bonds: Nature, Adventurer. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

John Wordsworth, Male Human Bard 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Performance +3, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Celestial, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Staurheim, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large brown mantle and cape that has been intricately interwoven into his red robe. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a brown hat with a red feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Jocelyn's homeland. Jocelyn decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is content

Ideals: Fighting. Flaws: Selfish, Mundane. Bonds: Immigrant, Debt. Occupation: Baker

Voice: Scandinavian accent

Attributes [hide]

Jocelyn Staurheim, Male Human Ranger 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)7 (-2) 14 (+2)12 (+1)
Skills Nature +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Frederick Weld, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and violet workpants. His shirt is brown, and he wears a heavy violet leather apron most of the time. His chestnut hair is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up longsword and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: Shy. Bonds: Nature, Rich, Family. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Frederick Weld, Male Human Monk 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


William Beverly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an entirely yellow suit with blue socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His eyes are likewise green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he seems to be bored by most things

Flaws: Antagonistic, Selfish, Disease, Mundane. Bonds: Has a crush. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

William Beverly, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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