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NPC Generator

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Advanced [show]


Chad Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and black robe with the hood down. He has a moderate pudge and is not very fit. His white hair is styled in orderly dreadlocks. His eyes are blue and beady.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also hits on women, regardless of circumstances.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Military, Slave. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Chad Lancaster, Male Human Barbarian 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)14 (+2) 7 (-2)10 (+0)
Skills Perception +0, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Bentley, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. His blonde hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his music dream.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Entrepeneur, Artistic. Bonds: Guardian, Has a crush, Adventurer. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Bentley, Male Human Paladin 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)9 (-1) 15 (+2)7 (-2)
Skills Insight +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp.


Social Check DCs


Everard Burton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is still thick. His eyes are green and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a Body Guard, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. During his travels, Everard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Everard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Everard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Shy, Disease. Bonds: Has a crush, Adventurer, Poor. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Everard Burton, Male Human Rogue 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills Deception +3, Nature +5
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. Old masterpiece painting (900 gp).


Social Check DCs


William Bentham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has no hair. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Shoemaker profession.

History: William was born the youngest of three triplets. William was born on a far southern island where he grew up under the tutelage of his father, an expert Courier. He became a Courier soon after.

Motivation: Doesn't want to be a Courier and was forced into it by his family.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Family, Immigrant. Occupation: Courier

Voice: Voice breaks

Attributes [hide]

William Bentham, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)18 (+4) 12 (+1)13 (+1)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 1600 sp.


Social Check DCs


Odo Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and white handkerchief worn on his right side, and he perpetually has his rapier ready. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the old dungeon and found the beat up rapier and armor he uses now. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Nature, Job, Rich. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Odo Hallewell, Male Human Adept 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp).


Social Check DCs

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