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NPC Generator

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Advanced [show]


William Weston, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His red hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the large cave and found the beat up halberd and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Athletic, Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Brewer

Voice: Middle-eastern accent

Attributes [hide]

William Weston, Male Human Warlock 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)17 (+3) 14 (+2)14 (+2)
Skills Intimidation +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Auran, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 50 pp. Alexandrite (200 gp). Malachite (13 gp). Alexandrite (200 gp).


Social Check DCs


Guy Hackney, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His hair is blonde, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north his family was never financially stable. Guy was born on a far northern plains where he grew up under the tutelage of his father, an expert Glassblower. He left for the north, certain he would find work there.

Motivation: To get a good night's sleep; and human compassion

Flaws: Insomniac, Racist. Bonds: Attractive, Poor, Immigrant. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Guy Hackney, Male Human Rogue 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Trey Ogden, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His long golden hair is drawn into a two foot long braid. His eyes are gray and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Religious, Job. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Trey Ogden, Male Human Druid 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 12000 sp. 1 Bullseye lantern.


Social Check DCs


Odo Eastoft, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey shirt with thin blue vertical stripes and green pants. His black hair is cut short with large spiked bangs in the front. His half smiles and green eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a mountains tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Human people; and expand his business

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Job, Nature. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Odo Eastoft, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 6000 cp. Red-brown spinel (70 gp). Star rose quartz (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Marston, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. He wears a feathered hat to cover his moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Aristocrat school at a young age so that he could practice his druidic talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Trym Marston, Male Human Aristocrat 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 15 (+2)18 (+4)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 300 gp.


Social Check DCs

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