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NPC Generator

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Advanced [show]


Miles Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is slicked back into a classic pompadour. He has hazel eyes and a blue hat with a grey feather.

Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.

History: Born in the east to a Stableman, Miles learned a great deal about his mother's area of expertise. His druidic abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Stableman.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Disciplined, Gifted. Bonds: Immigrant, Job. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Miles Cromwell, Male Human Ranger 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Infernal, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 5000 cp. Silver chalice with lapis lazuli gems (40 gp). A roughly beaten golden orb (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Thomas Oakley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red coat over a brown low-cut shirt, and a broad hat upon his head. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Nature, Adventurer. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Thomas Oakley, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of scimitars on his belt, each one with a emerald on the hilt. His red hair is lengthy. His violet eyes peer out from beneath his top green hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Architect father left him crippled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Gifted. Flaws: Shy, Disease. Bonds: Mentor. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Adelard Coombs, Male Human Adept 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Gerard Hallewell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting blue shirt and pants. His hair, while still mostly black, has prominent grey streaks. This gray eyed southerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and doesn't want to be a bather and was forced into it by his family

Flaws: Mundane. Bonds: Attractive, Job, Family, Rich. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Gerard Hallewell, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 10 (+0)9 (-1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Richard Nash, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is smooth and relatively long. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Richard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: To be a Miller again; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Military, Job. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Richard Nash, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)17 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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