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NPC Generator

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Advanced [show]


Theodoric Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy black suit. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Ploughman business at a young age. His childhood dream was to be a Dyer, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he desires power and/or immortality

Flaws: Shy, Forgetful, Greedy. Bonds: Attractive, Job, Adventurer. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Theodoric Digby, Male Human Warlock 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 1300 sp. 1 Breastplate.


Social Check DCs


Trym Northcott, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is typically in his Interpreter uniform. His whole body is exceptionally muscular. With a patchy auburn beard and wild auburn hair. His brown unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the west to a Interpreter, Trym learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to be a cook again

Ideals: Joker. Flaws: Disease, Fearful. Bonds: Job, Immigrant. Occupation: Interpreter

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Northcott, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Arnold Kelsey, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear tan pants and tee shirts. His skin is also unnaturally pale. His white hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast forest. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Secretive. Bonds: Military, Nature, Immigrant. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Arnold Kelsey, Male Human Barbarian 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)10 (+0) 15 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Gilbert Kimberly, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears silk and lounges about seductively. His hair is brown and curly. He has gleaming, smiling green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Military. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Gilbert Kimberly, Male Human Barbarian 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Athletics +6, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


William Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a shortspear on his belt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy silver hair. His blue eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Persistence. Flaws: Disease, Antagonistic. Bonds: Nature. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

William Alby, Male Human Monk 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs

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