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Advanced [show]


Hunter Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses in red turtlenecks beneath a blue coat with grey slacks. He is tall, broad shouldered and powerfully built. He has no hair. He has violet eyes and a red hat with a blue feather.

Personality: A deeply religious man he believes everything happens for a reason. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born at the edge of vast mountains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Immigrant, Nature. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Hunter Hayhurst, Male Human Wizard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 10 (+0)6 (-2)
Skills Intimidation +1, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Woods, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he is dressed in earthy colors with a tan and white handkerchief worn on his right side. He has a small bristly mustache and wavy brown hair. This amber eyed northerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Theobald began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by brigands. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He desires power and/or immortality; and revenge

Ideals: Professionalism, Entrepeneur. Bonds: Poor, Enemies, Adventurer. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Theobald Woods, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 10 (+0)9 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Livingstone, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Scribe uniform. With bright blonde hair and a scraggly beard. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Scribe business at a young age. He helped his mother out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and to reunite with his old friends

Flaws: Addict, Racist, Impulsive. Bonds: Job, Adventurer. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Alexandre Livingstone, Male Human Barbarian 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)8 (-1) 7 (-2)11 (+0)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3

Possessions: Star rose quartz (70 gp). Banded agate (11 gp).


Social Check DCs


Percival Emsworth, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with grey pants. With a patchy black beard and wild black hair. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Percival was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Find a way to reverse the transformation of his sister; and wants a kiss

Ideals: Optimist, Extrovert. Bonds: Job, Has a crush, Family. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Percival Emsworth, Male Human Expert 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 10000 cp. 1 Darkwood Buckler.


Social Check DCs


Gerald Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green costume with the symbols of the four houses of cards on his torso. His white hair and beard is wavy and long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gerald hails from a village terrorized by illithids. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Joker, Fighting. Bonds: Enemies, Rich, Job. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Gerald Harrington, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs

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