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NPC Generator

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Advanced [show]


Bernard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and pastel pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a feathered hat to cover his moderate length golden hair. His hazel eyes peer out from beneath his feathered grey hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bernard took refuge in the old dungeon and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and to end his boredom

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Bernard Snowdon, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)10 (+0) 16 (+3)14 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Miles Skelton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He wears his brown hair up. This gray eyed southerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Miles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud; and to unite with his sister

Flaws: Shy. Bonds: Attractive, Military, Family, Enemies. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Miles Skelton, Male Human Aristocrat 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Frederick Deighton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His chestnut hair is cut short. His violet eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is afraid of women and trembles around them

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He became a Assassin soon after.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Gifted. Flaws: Antagonistic, Shy, Fearful. Bonds: Job. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Frederick Deighton, Male Human Aristocrat 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Ralf Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long red hair reaches down to his waist. He has hazel eyes and a brown hat with a violet feather.

Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Ralf took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Poor, Job. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Ralf Clayton, Male Human Monk 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)18 (+4) 14 (+2)12 (+1)
Skills Acrobatics +5, History +7
Senses Passive Perception 12
Languages Common, Aquan, Giant, Auran, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +7

Possessions: Just what you see.


Social Check DCs


Heward Chester, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, grey, dusty cloak. His red hair is singed and shortened. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Heward studied abroad. Cursed with lycanthropy at a very young age, Heward has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Impulsive, Antagonistic, Disease. Bonds: Poor. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Chester, Male Human Wizard 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)19 (+4) 8 (-1)9 (-1)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Orc, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154433200000

Possessions: 70 pp.


Social Check DCs

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