Gunter Everleigh, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fancy brown suit, and a wedding ring on his left hand. He sports a flattop hair cut. His hazel eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.
History: Born to a Bowyer, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job; and wishes to resurrect an old love
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, In love, Poor, Job. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 26 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Aldous Alby, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a yellow cloak and cross-gartered tan stockings. His black hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and his religion dominates his actions
Ideals: Joker. Flaws: Addict. Bonds: Religious, Nature, Job. Occupation: Barkeep
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Dwarven, Undercommon, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Rose (40 gp). Jade (50 gp).
Gerard Elton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a long, grey, dusty cloak. His hair, while still mostly red, has prominent grey streaks. His eyes are amber and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his father.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting, Entrepeneur, Gifted. Flaws: Fearful. Bonds: Immigrant. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Bertram Lindsay, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a feathered hat to cover his moderate length blonde hair. His eyes are hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Navigator and found it very stressful. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Secretive. Bonds: Job, Nature, Religious. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 80 pp. 1 Minor magic item.
Anselm Deighton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a brown collared shirt and violet pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has a hunchback. His golden hair is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.
History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north.
Ideals: Persistence, Entrepeneur. Flaws: Ugly, Fearful, Disease. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
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