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NPC Generator

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Advanced [show]


Gilbert Westcott, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carter does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long red hair is drawn into a two foot long braid. He has blue eyes and a yellow hat with a brown feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Gilbert was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Carter.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Artistic. Bonds: Job, Attractive. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Gilbert Westcott, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)13 (+1) 13 (+1)14 (+2)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. Aquamarine (700 gp). Banded agate (10 gp).


Social Check DCs


Don Law, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. He has done his best to style his chestnut hair to look like a famous performer. His amber unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Rich, Nature. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Don Law, Male Human Aristocrat 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Giant, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: 500 gp.


Social Check DCs


Guy Vance, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy brown pantaloons and a white scarf. His chestnut hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Unemployed. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and further expansion of business

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Job, Immigrant. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Guy Vance, Male Human Warrior 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 17 (+3)17 (+3) 17 (+3)16 (+3)
Skills Arcana +5
Senses Passive Perception 13
Languages Common, Celestial, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Jocelyn Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Barkeep profession.

History: He was born several months after his mother was called into army service. Jocelyn was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Sage. He became a Sage soon after.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Job, Military, Immigrant, Adventurer. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Jocelyn Lancaster, Male Human Rogue 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)8 (-1) 10 (+0)7 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Musical instrument. 1 Masterwork Musical instrument. 1 Simple lock.


Social Check DCs


Ernest Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears silk and lounges about seductively. He has a long chestnut beard with little hanging trinkets. His skin is flawless and his gray eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: He was raised in a island tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him; and to get a good night's sleep

Ideals: Passionate, Persistence. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Ernest Lindsey, Male Human Commoner 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 16 (+3)6 (-2)
Skills Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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