Roger Snape, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears bulky brown painted plate armor. His right hand appears badly burned and disfigured. He wears his chestnut hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. Around other people he will do his best to conceal his emotions and appear jolly.
History: Roger was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Persistence. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Baker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 10)
Armor Class 13
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1600 gp. Tiger eye turquoise (5 gp). Blue quartz (5 gp). Rose (70 gp). Citrine (70 gp). Moss agate (5 gp). Star ruby (1400 gp). Rock crystal (70 gp).
Frederick Acton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. He has gleaming, smiling violet eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His arcane abilities were realized during a raid on his village. He has achieved small success as a Sculptor.
Motivation: Sabotage a competitor; and to unite with his sister
Ideals: Entrepeneur, Gifted. Bonds: Job, Rich, Family. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Golden yellow topaz (300 gp). Peridot (80 gp).
Dean Appleton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He has moderate length golden hair. His eyes are brown and he is always smoking a pipe.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: To be a Sage again; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insane. Bonds: Job. Occupation: Bricklayer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Ernest Ogden, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He has styled his golden hair well, parting it to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: Ugly, Addict, Impulsive. Bonds: Adventurer, Nature. Occupation: Apothecary
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. Sard (50 gp).
Gomory Rutland, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a white cloak and cross-gartered black stockings. His left leg appears badly burned and disfigured. His brown hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to loving parents in a slum to the west. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 100 gp. Hematite (9 gp). Freshwater pearl (9 gp). Blue quartz (9 gp). 3 Tanglefoot bags. 4 Antitoxin. 8 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
