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NPC Generator

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Advanced [show]


Thomas Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He carries with him a set of crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the north, but his parents moved at a very young age to the east. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Thomas Brixton, Male Human Wizard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 600 gp. Zircon (20 gp). Sard (20 gp). Alexandrite (400 gp). Sardonyx (20 gp). 1 Minor magic item.


Social Check DCs


Theobald Heiser, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear brown tank tops with yellow pants. He wears his red hair down. His gray eyes peer out from beneath his deerstalker brown hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He became a Laborer soon after.

Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Antagonistic. Bonds: Job, Adventurer, Nature, Enemies. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Theobald Heiser, Male Human Druid 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 900 gp. Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Wentworth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His tied-back hair is golden. His fierce gray eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.

History: The child of northern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and meet up once more with his childhood friend

Ideals: Opinionated. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Reynard Wentworth, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 11 (+0)15 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs


Justin Hadley, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He prefers to wear brown clothing when he does not wear armor. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, In love, Poor, Immigrant. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Justin Hadley, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Myerscough, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. He wears his blonde hair up. His eyes are green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son; and he seems to be bored by most things

Flaws: Mundane, Disease, PTSD. Bonds: Attractive, Immigrant, Family. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Myerscough, Male Human Expert 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 8 (-1)15 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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