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Advanced [show]


Lance Eastoft, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly blonde, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He feeds upon the attention of others.

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He became a Ploughman soon after.

Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Bonds: Attractive, Poor, Job. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Lance Eastoft, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)17 (+3) 14 (+2)5 (-3)
Skills Arcana +5, Intimidation -1
Senses Passive Perception 12
Languages Common, Goblin, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp.


Social Check DCs


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his red hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Fighting, Athletic, Justice. Flaws: Insane. Bonds: Military, Religious. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Henry Winterbourne, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)16 (+3) 18 (+4)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 14
Languages Common, Auran, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Wymar Denholm, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has a large black mantle and cape that has been intricately interwoven into his white robe. He is tall, broad shouldered and powerfully built. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Wymar will drive conversation. He is frequently practicing swordplay.

History: Wymar was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted arcane powers by his dying sister.

Motivation: Expand his business.

Ideals: Extrovert, Gifted. Bonds: Attractive, Military, Job. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Wymar Denholm, Male Human Expert 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 40 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). Gold music box (1000 gp).


Social Check DCs


Odo Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his blonde hair down. His blue eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: Born in the east his family was never financially stable. He married young, but lost his spouse to goblins. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Poor, Enemies. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Odo Kimberly, Male Human Adept 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 400 gp.


Social Check DCs


John Bradley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his golden hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy; and he's looking for his big break

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Nature, Adventurer. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Bradley, Male Human Druid 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 38000 sp. 8 Acid flasks. 4 Smokesticks. 3 Antitoxin. 8 Acid flasks.


Social Check DCs

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